Friday, December 4, 2009
328 Days UP - "Take the key and lock her up, my fair lady..."
I'm particularly fond of these two great party games, which I've presented to enough different groups at this point to realize they're pretty universally loved, one perhaps a little more than the other. They're a staple of improviser parties, which I suppose makes a lot of sense, but I think anyone and everyone should check them out the next time they're at a party where they feel, like I inevitably always do, that the alcohol, the music, the relaxed mood and the time catching up with friends, coworkers and/or family aren't quite enough.
Celebrity
This game can be played with anywhere from 4 people to 100 people, though those 100 people would have been VERY into the idea of playing a game together. It's a perfect party game because even people not into the game (or gaming in general) at first inevitably get caught up in the fun, and various levels of intoxication really only stand to make the game even more fun.
You form two teams, usually by splitting the room in half (odd numbers don't matter so much) and giving everyone playing anywhere from 3-5 (or more, depending on how long you'd like the game to last) small slips of paper on which to write down 'celebrity' names. A celebrity can be anyone, living or dead, real or fictional. And it can be completely obscure if you choose, however keep in mind by writing down Phineas Gage you're as likely to screw over your own teammate as you are the opposing team. So generally known personas is usually the way to go - though I personally love testing everyone in the room's knowledge of random video game/80's cartoon characters.
Once everyone's written down their names you put them all in a hat or similar hat-shaped container and you start the first round. In Round 1, each team takes turns, getting one minute each, to pull out as many names as possible and get their team to guess the names. The only rules in the first round are not saying the person's name, or saying things like "rhymes with Messica Malba". Every correct guess is a point, and unless you're playing with pansy rules, there is no passing on a name. The teams swap off, and another member on the opposite team goes next, eventually giving everyone on each team a chance to show off how much or how little they know about the list of celebrities. I recently had a game where I got 'Thomas Jefferson' and I opened with "The 3rd, or possibly 2nd president!" which was semi-embarrassing, only to be met with blank stares from my teammates who initially couldn't name either. "He loved sleeping with his slaves!" somehow still didn't work, either.
After the entire pile of names has been finished, you take all the names and put them right back in the hat. What!?? Yes, that's right. You're about to use the same names again in Round 2, which plays out exactly the same, except this time each person CAN ONLY SAY ONE WORD, which can be extremely difficult. But bear the mind all the names have been revealed, so at this point its just about summarizing the earlier clues as succinctly as possible. A few important things: while they can only say the one word, they are allowed to emphasize/say it however they want and they can repeat it ad nauseum.
Saying another word gets them disqualified (and some meaner versions I've played makes "Um" count as their one word, thus essentially giving the team no clue at all for the remainder of the round), and you can't use gestures, because after the 2nd round comes the 3rd round which is essentially charades. No words at all, just wonderful hilarious interpretive motioning and flailing about. Again, all the names go back into the hat and once all the names are finished in Round 3, you count the total points up and name the winning team. And that my friends, is 'Celebrity'.
Werewolf (a.k.a "Mafia/Assassin")
This party game is a little trickier to pull off, simply because its a little more complicated to understand initially, and it requires a bit of roleplaying - even if ultimately it's just a simple game of suspicion and accusations. Werewolf, also know as Mafia or Assassin depending on which variant you are playing (which is essentially just a theme, a window dressing to the actual game itself) involving a group of people, no less than 7 (less may potentially work, but you may get some very short games) who are all playing villagers trying to decide who is killing them off at night. It's a murder mystery game that brings out both the actor and the suspicious neighbor in everyone.
The game starts off by randomly assigning every player into one of four roles: villager, werewolf, doctor, or fortuneteller. In a game with say, 12 people, there will be 3 werewolves, 6 villagers, 1 doctor, and 1 fortuneteller (technically also a narrator, which I'll get to in a second). In general there's always one doctor and fortuneteller, and the werewolf to village ratio simply depends on the number of players (usually 1 werewolf for every 2 non-werewolf players, though 3 seems like the magic number from anywhere from 10-15 players, the number I've usually played with). You can use a deck of cards to assign everyone, with Aces as Werewolves, a King as the Doctor, a Queen as a Fortuneteller, and Jacks and 10s for Villagers. Have everyone look at their cards, and then keep them nearby, face down. There is one final role, that of the Narrator, who guides the whole experience. This should be the person who knows the rules the best, and if you're playing multiple times, the role should obviously be passed off so everyone gets a chance to play.
The game operates in two phases: night and day. At night (when the game begins) the narrator asks all players to go to sleep, putting there heads down and closing their eyes, and then for the werewolves to arise. At this point the werewolves open their eyes and acknowledge each other. They then silently agree on who they wish to kill amongst all the remaining villagers. The narrator acknowledges this, then puts them back to sleep. When morning comes (via the narrator's voice), everyone wakes up, and is immediately told who has passed away. A dead villager then turns over his card and is removed from play, no longer allowed to accuse or participate in any way.
Now the fun begins. Every player, villagers, and werewolves posing as villagers are sitting in a room together, and their job right then is to decide who they think the werewolves are based on the scant evidence they have. Anyone is able to throw an accusation at any other player based on any evidence - i.e. "Sharon is being SO quiet right now, quiet like a WEREWOLF would be!", and once accused, a person is put on trial, asked to defend themselves, and then a vote is cast. A majority vote leads to a lynching, in classic mob style. If not enough votes are cast, the group must decide on someone else to kill. This is important, as games where the lynching is optional often leads to the werewolves whittling down the innocent villagers until the game is over. Speaking of which, the game ends when either all werewolves are lynched, or there are an equal number of werewolves to villagers, at which point the villagers have made winning mathematically (and strength-wise) impossible.
There are two roles I haven't discussed yet - the doctor and the fortuneteller. Both of these players are technically villagers, but they have special roles that come into play at night. After the werewolves has made their kill and gone back to sleep, the narrator wakes up the doctor and then the fortuneteller, one at a time. The doctor is allowed to point to any one person in the room and choose to "save" them, essentially saving their life in the event of a werewolf attack. This includes his own life, though the doctor cannot save the same person two nights in a row. Also the doctor has the same information the rest of the group does, and thus is equally likely to save a werewolf if he has been misinformed. Once the doctor has gone back to sleep the fortuneteller awakens. The fortuneteller is allowed to determine if any one player is a werewolf or not. The narrator will give a silent thumbs up/thumbs down to let them know.
The two special villagers have as much at stake as the werewolves do in keeping their identity hidden, as revealing themselves too soon makes them a target for killing. A good fortuneteller tries to sway the group without making it to obvious he or she has inside information. And while it's perfectly legitimate for a fortuneteller to say "I am the fortuneteller, and this is what I know..." keep in mind its almost guarantee death for the fortuneteller during the next round, AND anyone else (like a werewolf) could say the same thing at any time. Devious, huh?
A game can play out quickly or slowly, depending on how the day portion of the game goes. A more timid, gun-shy group of villagers make take a while to make accusations, but usually once the game gets going (or you're playing for the 4th or 5th time) accusations start flying and the body count rises very quickly.
I love both of these games a lot, and I recommend giving them a shot at your next dinner party, book club meeting, or corporate event!
From Your Professional Party (Game) Planner,
-Matt Shafeek
P.S.: I recorded my first podcast last night for amped! I highly recommend you check it out, assuming you're into video games at all. Friends of mine looking to support me can find other outlets, as I'm sure you wouldn't enjoy hearing me talk games for over an hour in person, let alone in a recording.
Currently Playing: Still working on that pesky back catalog, but I'm making some nice progress. I beat (as in, totally destroyed) Shadow Complex, I've beaten Resident Evil 5 twice now, and am still somehow addicted to the Mercenaries mode you can play afterward. And I'm slowly and co-operatively making my way through New Super Mario Bros. Wii. I have yet to play it alone, but I may have to do so soon, as the opportunity to get through the game with others isn't presenting itself at an equal level to my desire to simply play it.
Wednesday, November 25, 2009
319 Days UP - "Baby seasons change but people don't..."
A few months ago while I was at PAX I was lucky enough to be interviewed by one of my favorite new gaming podcasts, A Life Well Wasted - which, I've coined the This American Life of video game podcasts. It's less about current events, and about game culture itself, and the people in the industry/gaming world who eat, sleep and breath games. The latest episode is entitled: 'Help,' and I'm the 2nd of three segments. Like many people I hate hearing the sound of my own voice, but I think I come off intelligent enough, eh? Leave a note in the comments if you've given it a listen!-Matt
PS: Isn't the poster for the episode awesome? And not just because my name is on it in tiny letters at the bottom! I bought it the second it went on sale (admittedly, mostly because my name is on it in tiny letters at the bottom).
Friday, November 20, 2009
314 Days UP - "The mood is right, the spirit's up, we're here tonight and that's enough..."
AMNY (apparently my new favorite source for material) had an article yesterday on how the service industry stands to lose a lot of money this year on seasonal tipping. Another tragic victim of the economy, blah blah blah. Anyways, the highlight of the whole thing comes in a quote from Patricia Fitzpatrick, head of the Etiquette School of New York, who "advises clients that if cuts have to be made, it's gifts for friends and family that should go first, because service providers can earn 10 percent of their annual income through the year-end bonuses."Man, would I HATE to be that woman's relative and/or close friend:
"Billy, Mary, Jerry, George, Cathy, Uncle Greg, Aunt Lisa, little Derrick, Gem-gem, I just wanted to let you know I've cut back this year on the gifts, because as you all know the service industry is struggling, and it's up to each of us to prop them up during this tough economic climate. So everyone dig into this box of assorted teas - whatever you can grab is your present for the year..."
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Blatantly copying from an old improv friend, I'm starting a new feature in my blog where I'm going to highlight some of the great moments from my most recent improv show with Phooka, which I perform with at the Magnet Theater every Wednesday night.
What you missed from this week's Phooka show:
-11/18/09 @ 10:00PM-
-A Communist themed toy shop, complete with self-propelling yo-yo
-A film director and his brother fascinated by a story (an immigrant toy shop owner, her sister, and a laundry list of sexual encounters) that writes itself
-A David Lynch feel running through the entire show, complete sporadic non-sequitors, nonsensical moves, and a collapse of the 4th wall. Oh, and Lynch himself emerging from the body of another to end the show.
-Pro-Nazi Agenda Themed Cards
-Lesbian sibling sexual experimentation (with a creepy cymbal monkey watching) in the attic of an Anne Frank-esque hideout
-Finally, my favorite line of the night: "When they came for the toy shops, I said nothing. When they came for the high-end yogurt shops, I said nothing. And then, they came for me."
-Matt
Tuesday, November 17, 2009
311 Days UP - "It's time like these, time and time again"
Friday night I spent some time playing Street Fighter IV with an old high school friend. This particular friend - whose name is Ryu, believe it or not - and I met in high school, and soon after we met we both discovered we had an affinity for Street Fighter II, the most popular (well, only) fighter of the time. We spent many a night shooting fireballs and dragon punches back and forth. And this Friday night was no different. We actually invested most of our time into unlocking one of the final secret characters, (a character speculated about as far back as Street Fighter II, but never seen) which was awesome.
Saturday I hit a milestone I don't think I've hit before, and it was thanks to two close friends of mine who amazed me with their passion and dedication to both purchasing (we waited on line for nearly two hours to get the game a day early from the Nintendo World Store in NYC) and playing (we immediately went back to said friends' home and played from 5:30pm - 12:30am) New Super Mario Bros. Wii. As crazy as I am about video games, I rarely cross the 4 hour mark in any one sitting. But minus brief beer, chinese food and bathroom breaks, we powered on through all night long. We even wore the free, bright Mario-red colored t-shirts we were given when we bought the game to rehearsal the next morning, proudly showing off our dedication to...looking like total dorks, I guess.
It's almost cliche to mention my love of classic Mario games, but it was really was the first Super Mario that solidified my current love if video games. My dedication to playing and beating that game easily surpassed all my other friends, which should have been an early sign how much this stuff was going to take over my life. And each Super Mario sequel got me more and more excited for what the creators had to offer.
By the way, did I mention the new one is fantastic? Fans of old school Mario games, Super Mario Bros. 3 in particular (a personal favorite of mine), will absolutely adore this game. Plus, 4 player co-op, with the ability to help (or if you're feeling naughty, hinder) your fellow players, as well as drop in and out at any time make it a really great game to play with company over.
Finally, Sunday, as well as several chunks of time surrounding the weekend, before and after, I invested quite a bit of time into Resident Evil 5. The Resident Evil series has been a staple in my gaming diet since college, when I discovered RE2 my freshman year of college, and obsessively played it over and over again (in the dark, just to solidy my presence in my dorm as someone not to be socialized with) to discover every little secret waiting to be unlocked.
Though I mostly wound up playing this sequel alone as well, I did spend a little bit of time busting caps in zombie's heads with friend of the blog (read: reader) Will Claiborne, whose companionship informed me that despite all the glaring flaws the game may have, the co-op play, the game's one incredibly strong addition (well, two - the game is gorgeous in HD) makes you forget just about everything else.
This weekend was amazing because 3 nights mostly spent indoors in front of a television is, objectively speaking, not usually considered a particularly exciting one. But sprinkle in a few friends and a heaping dosage of nostaglia to my video games, and Christ on a cracker, there was nothing else I'd rather be doing!
-Matt
Currently Playing: (See above)
*Just kidding, that never happens to me.
Tuesday, November 3, 2009
297 Days UP - "I know I say that I'm just fine, but I hope you wonder from time to time..."
Matt Shafeek's Haphazard Step To Wellness #1: Take A Walk
One of those obvious ones (as most of these are), I wound up walking a lot more simply by being a NYC resident. And those life-extending steps wound up getting even higher once I sold my car when it become more of a financial burden than I wanted almost two years ago. The article claims '10,000' is the minimum you should aim for each day, which is about 5 miles apparently. I walk about a mile during my commute to and from work, and while I have absolutely no idea how much walking I do during the rest of the day, (and I refuse to buy an pedometer to find out) I'm going to say right now that it's probably close.
Matt Shafeek's Haphazard Step To Wellness #2: Nix Soda
Soda actually wound up playing a pivotal role in stopping a HUGE amount of weight I wound up gaining in college. Throughout high school I was ridiculously skinny - I graduated weighing around 90-95lbs, but that was the MOST I ever weighed. I won my high school pull up contest not so much by being stronger than the other guys in my class, but by simply having so little to lift that it made the contest a little unfair.
Anyways, in college I wound up gaining the 'Freshman 15', which for me was totally welcome (the day I broke triple digits I did a little dance). I was eating 4 desserts a day, and gaining the weight I'd wanted for so long! Then I wound up gaining the lesser known 'Sophomore 20' as well. Ruh-roh. Around the time my junior year rolled around along with a paunch and even some chin fat (!), I realized something had to give - besides my belt! Badum-tish.
Up until this time in my life I drank soda with most of my meals (not breakfast, but believe me there was sugar to be found in morning beverages as well). A turning point in my life came when I woke up in the middle of the night incredibly thirsty with no soda or juice in my fridge and I wound up walking around campus in the middle of the night in the dead of winter in a small college town in Western Mass (I'm trying to emphasize here that it was COLD outside) in my pajamas, desperately searching for a soda machine.
After that day I decided maybe I'll a little too dependent on sugar in my drinks. I stopped cold turkey and started drinking water with almost everything, and it actually wound up being a pretty easy transition. Diet soda disgusts me, and I didn't give up dessert or any other treats, but along with some moderate exercise I immediately noticed some great results. Also, drinking tap water at most restaurants must have saved me hundreds of dollars over the years.
Matt Shafeek's Haphazard Step To Wellness #3: Strengthen Muscles
Hmm, well - I've belonged to/attended gym for probably less than 2 years of my life, so I really can't say I totally do this on my own without any even realizing it. Truth is the gym has traditionally been an active choice - BUT I will say that I do miss the days of being younger living on a block with tons of kids who during any given school night would be running around outside playing a block spawning game of hide and go seek or freeze tag, where I'm sure I burned more calories in a night than I ever have during a trip to the gym.
And I really do enjoy running on a nice day. I wouldn't have done the half marathon last year if I wasn't able to derive some pleasure out of the training that it required.
Matt Shafeek's Haphazard Step To Wellness #4: Chill Out
Ah, here we go. If I ever write any kind of "Health & Wellness" book at some point in my life, it will be probably be best summarized by the above two words. I'm truly the king of making time to just chill out, and while it's kind of hard to smugly sit back and acknowledge that the many hours sitting around playing video games, watching television, and browsing the internet have been beneficial to my overall health, it is something I've been telling myself more and more these days to offset the growing guilt that comes along with it. Relaxation is a choice, and when done in moderation, is as valuable as other use of your time.
I guess I've also made a lot of 'anti-stress' choices throughout my life that some may see as lazy, which I'm sure is a factor. Graduate school? Nope. Financially rewarding career choices? Negatory. Children? Ha, as if! I guess I'm incredibly lucky in that even before I get home and unwind, I'm barely all that wound up to begin with. Before this starts to seem like bragging, note that I am also very poor, and as of right now my DNA will be passed on to no one.
Matt Shafeek's Haphazard Step To Wellness #5: Eat Out Less
By now you've started to notice that my relative stages of poverty throughout life have led to an amazing side benefit, which is that I am apparently to have a longer, healthier life of eating dinner out of cans. As I mentioned recently, I made learning to cook a big project this year, and it was 100% exacerbated by my 7 months of unemployment. The large increase in available time, along with the large decrease in income created the perfect storm of forcing me to abandon my ritual of rotating through every item on the Chipotle menu each week.
For a long time I made the argument: "cooking for just yourself is boring, and it doesn't really save you that much money!" but once I set my mind to it, the opposite was soon proven to be true. If you're comparing a Wendy's value meal to a fancy home cooked meal, then yeah, that night 'eating out' might have actually been cheaper. But when you buy a packet of chicken, rice, beans, vegetables, and you cook ALL of the food, save the leftovers, and make multiples nights of dinners/lunches out of it, there's really no comparison anymore, health-wise or money-wise. Plus, plug in your iPod, turn on a podcast or some tunes and no task seems boring anymore!
This, combined with my relative awareness of caloric intake from the time I gave up soda has made me a very much haphazardly healthy eater. Actually, that's not super true - I probably still don't eat the well balanced diet that would REALLY keep you feeling healthy forever, but I'd like to think that keeping a relatively svelte figure and never getting more than a mild cough and the sniffles is a sign that I'm not doing SO bad.
Matt Shafeek's Haphazard Step To Wellness #6: Be Social
I've always been really shocked by people who up and move to a new city/new life because I really can't imagine myself ever doing that. And its not just because I live in New York, the greatest f-ing city on the planet. My entire social network is here. College friends, high school friends, family, the improv community, scores of ex-lovers*. How could anyone just give all that up, right?
But here's the revelation I made recently -while it would truly pain me to leave all my friends and family behind, I should be incredibly confident in the knowledge that wherever I go, I can and WILL make tons of new friends. Because that's what I do. I put that time in to socialize without even really thinking about it. I'll invite new coworkers to come see shows, new acquaintances to a party at my place, and really just about ANYONE with an inkling of interest in video games to come play with me anywhere at any time. I need people in my life more than almost anything else. And apparently, according to the article:
"...research has shown that joining a club, group or sports team or keeping in constant contact with friends can create a sense of identity that can help reduce your risk of stroke and dementia. 'Loneliness breeds both illness and early death,' according to the MacArthur Foundation Study of Aging In America."
So there you go, Matt Shafeek's Co-Opted, Haphazard Steps To Wellness. It's the wellness guide I somehow didn't know I was making with my off-beat lifestyle! In hindsight I didn't actually offer any tips on how to start doing those things yourself, but hey, that's time I could be spending 'Chilling Out,' so I'll leave the rest up to you, dear reader!
BAM!
-Matt
Currently Playing: I've finally managed to secure all those cores in Defense Grid, and I've started putting in some serious and enjoyable playing time in my new favorite XBLA release, Shadow Complex. I also snagged a cheap, used copy of Resident Evil 5, which I've just started playing as well (Side note: I NEED a partner - find me if you're down to play the game, again or for the first time!), (Side note to the side note: I kind of hate that I NEED a partner to fully enjoy a video game!), and last night I checked out the demo for Left 4 Dead 2. I could definitely see myself enjoying that game, and between that, Modern Warfare 2, and New Super Mario Bros. Wii, it's looking a bit like the season of multiplayer, eh? Too bad I still have so much of a back-catalog that I won't be enjoying those games anytime soon...
*that's right, I said SCORES!!!
Monday, October 26, 2009
289 Days UP - "I can disappear any time I want to, time I feel you..."
(The follow is an open letter to Calvin & Hobbes creator Bill Watterson:)October 26th, 2009
Dear Mr. Watterson:
Good evening sir. My name is Matthew Shafeek. I'm 30 years old, and a longtime fan of yours. I own every single Calvin and Hobbes comic (though I haven't bought every single collection obviously, because - let's be honest - there's a lot of redundancy in there), and was truly sad when you retired it back in December of 1995. With just a few panels a day you managed to really inspire me and create a world that more than other fictional place I really want to be a part of. I am writing this letter tonight to inform you that sadly, after nearly fourteen years of waiting for your next work, you have officially let me down as a fan and as a fellow artist, and I think you have become, in my eyes, one of the biggest wastes of talent that I have ever known.
Let me take a step back for a second before I delve into the heart of the matter. Back when you were writing C&H, you made a lot of, shall we say, curious decisions that threw a lot of people off. You refused to license your property and denied any and all merchandising of your characters. A very bold move that few artists with the kind of sweet, sweet cash sitting in front of them have ever made. You also, for less obvious reasons, decided to prevent C&H from ever being animated. In the face of so much logic and money, you denied the evil corporate machine any claim over your beloved characters and comic strip. You kept them pure, and you kept them your own. And to that Mr. Watterson, I say kudos. You obviously have a very sense of integrity and you take your work very seriously.
Then after 10 years of wonderfully imaginative, funny, and brilliant content you decided to call it quits, and you sent the following letter to your fans:
Dear Reader:
I will be stopping Calvin and Hobbes at the end of the year. This was not a recent or an easy decision, and I leave with some sadness. My interests have shifted, however, and I believe I've done what I can do within the constraints of daily deadlines and small panels. I am eager to work at a more thoughtful pace, with fewer artistic compromises. I have not yet decided on future projects, but my relationship with Universal Press Syndicate will continue.
That so many newspapers would carry Calvin and Hobbes is an honor I'll long be proud of, and I've greatly appreciated your support and indulgence over the last decade. Drawing this comic strip has been a privilege and a pleasure, and I thank you for giving me the opportunity.
Sincerely,
Bill Watterson
Ok, so you quit the daily grind. Awesome, good for you. No more deadlines, no more artistic constraints, woot! So what did you do over the next 14 years?"Since retiring, Bill Watterson has taken up painting, often drawing landscapes of the woods with his father. He has published several anthologies of Calvin and Hobbes strips"
Wow. Ok. Now, I don't want to devalue your wood drawings or anything, but seriously? That is what a man, with the ability to literally DO ANYTHING he wanted creatively and have throngs of loyal fans who were ready, willing and able to support him, chooses to do with himself, artistically?
Bill (can I call you Bill? If not, please indicate as much in your response), I want be clear here: yes, I feel burned as a longtime fan of yours. But I can learn to live without any new C&H comics, or any new work at all if you've really decided to just call it quits on any sort of public artistic offering. Hell, I'm reading plenty of new, great comics online right now that certainly fill the void you left me all those years ago. What I simply cannot understand is how you, as an artist, have no desire to create anything new for the world to see.
I have to imagine that Calvin and Hobbes wasn't a tortuous endeavor for you - that you really did enjoy making a boy and his imaginary-but-not-really-imaginary tiger friend come to life in newspapers every week, and that the joy it brought to the people who read them somehow made you happy. Have you no desire to create something to put out to the world ever again?
Let me give you a little personal history, since I realize you may not be as aware of my whole life as much as the average reader of this blog is (though honestly, clearly you're not too busy right now, so do me the courtesy of at least reading a few entries). On top of writing this blog I also perform at a local improv theater here in NYC. And while the dream is to one day get discovered and get my own sitcom - where I get to play a slightly more hilarious version of myself, I have a super hot girlfriend, and there's also a randy, incredibly overweight female next door neighbor who is obviously just me in drag - a long time ago I realized I'd be happy to get up on that stage and just perform in front of an audience forever. Because I love getting up on that stage and making people laugh.
At the end of every improv show the host always thanks the audience for coming, and says that "without you none of this would be possible, nor would it make any sense." It's kind of silly and obvious, but it perfectly encapsulates my feelings about art in general. If you're not creating something for people to see and enjoy, you're not really an artist anymore, you're just a guy standing up on an empty stage in an empty theater being ridiculous. And I simply can not wrap my head around the fact that you've made this decision voluntarily. People dream of being in your position, to have the clout and the freedom you have, and by all accounts you've decided you'd rather paint trees.
Sure, you have people like George Lucas who know all too well how to trade every last ounce of artistic integrity for another dip in the obviously infinite well of content that belong to their franchises, but goddammit Bill, he's still doing something for his fans and for the world (for better or for worse), which is more than can be said for you.
Can I tell you a secret? It's something I've told very few people. About once a year, every year since you stopped drawing Calvin and Hobbes, I have a dream that involves me going to a bookstore (somewhere I don't spend a time normally in my waking hours) and discovering a brand new Calvin and Hobbes book. Yes, a new book written by you, and this is during a time my mind could easily be fantasizing about anything else - sex, space adventures, heck, even new Far Side comics. Of course, being a dream, and coming from my brain the new comics aren't very good, and usually leave me more confused than anything else. The point is - there remained in me, for a very long time, a very deep personal WANT for something more from you.
I guess I'm just disappointed more than anything else. Apparently you've become something of a recluse in general, so who knows what's going on in your life right now. And look, far be it from me to say you OWE me or anyone else anything after what you've already contributed. But consider this one man's last glimmer of hope that someday you'll reach your full potential as an artist and inspire him again like you did once before.
Sincerely,
Matthew Shafeek
(You can call me Matt, or just "Shafeek", lots of people do that too)
PS: Congratulations on being the recipient of my very first open letter!
PPS: Have you seen any of those kinda gross comics of Calvin all grown up? They're even worse than all the ones of Calvin peeing on things! Oh, and did you know someone made a pretty strong connection to C&H and Fight Club? Crazy!
Sunday, October 18, 2009
281 Days UP - "But now we spent the day so completely uninspired, askin' why oh why would I be tired?"
Two years ago, before I became 'Paused' I wrote a one man show called 'Multiplayer' about 4 gamers and the world they live in. Writing it, putting it all together, and ultimately performing it for a few months at UCB Theater in NYC was what I consider to be one of the my greatest accomplishments and proudest moments, as well a wonderful convergence of my two biggest passions.
I finally got the show up on YouTube, and while there's certainly a bit of quality lost in live theater put to video, I think it holds us well enough to post it here. This'll also be a great chance for me to add some 'DVD Commentary' to my show as well. So without, further ado, I bring you Matt Shafeek's Multiplayer, circa 2007:
MULTIPLAYER @ UCB THEATER
(JULY-ISH 2007)
Part One - The Hump Day Challenge:
Fun Facts:
-This first scene was the impetus behind the entire show. While playing Halo 2 one day, I got the idea for a sketch centered around a guy in the most intense Halo match of his life having to contend with his teammate's mother while he played.
-The opening song, as well as all the music in between the pieces is courtesy of OverClocked ReMix, a video game music remix site that I highly recommend checking out if you're into that sort of thing. By the by, add 10 nerd points for each song you recognize.
-Any video game props, with exception of the Nintendo shirt in the second scene and the Luigi hat in the 4th I already owned. Hence, this is my original, crappy, taped-together original Xbox headset.
-It's very hard to eat and get out your lines when you already have a tendency to mumble on stage.
-All of the GamerTags mentioned except for my own (which I'm sure actually exists) are/were friends of mine on XBL.
-I think one actual Halo fan ever saw the show. He talked to me after the show and later friended me on XBL.
Part Two - Zack's 64-Bit Summer Vacation:
Fun Facts:
-This scene wound up needing the most work, and actually what you see here isn't the final version. I eventually made Zack put on a powerpoint presentation with real slides transitioning into his not so subtle video game slides which gave a much needed visual to what was going on on stage. The last slide featured an animated King Hippo gif that Zack put on boxing gloves and fought!

-The teacher's voice, done a la the Peanuts, are all sounds from Q*bert.
-Yes, that was my entire DS collection at the time.
-During one performance of the show I walked out without my wig, and had a silent mini-freak out. I wound up mumbling some line about "shaving my head" during my vacation and moved on, though it was definitely not my best performance of that scene.
-I want the Megaman 1 victory song to play for every one of my minor accomplishments throughout the day.
Part Three - Last Dance Dance:
Fun Facts:
-Yeah, I don't know what that accent is. I've been made fun of on more than one occasion for doing terrible accents in improv. This is probably as good as it gets for me.
-The dance is hard to see, but just know that it involved me sticking my ass out and in the air whenever possible.
-The song is actually not from any real DDR song. It's called "Burn The School Down" by Zebrahead, and it just so happened to be the song on my iPod that I was most able to envision doing this dance to.
-For you purists out there, yeah, there's no way anyone could actually play like that, but I DID make up a pattern to tap based on my limited experience with the game.
-I bet you're thinking: "Wow, such stamina! I'm surprised he didn't lose his breath!" Well...
Part Four - Teeger's Baggagecast:
Fun Facts:
-...Yeah, I'm still catching my breath at the top.
-This character is probably the least far removed from the real Matt Shafeek. In fact, over the course of writing this scene I fell in love with the fictional Katja and have yet to really get over her.
-I was so into this character and his relationship with Katja that I was tempted to shoot a quick video to play in between the sets of a snippet of a previous episode of the podcast to establish more history. Ultimately the idea was scrapped...because no girl could ever live up to the Katja in my mind.
-Note the portending PAX reference!
-I'd like to nominate myself for best portrayal of Luigi in any medium, ever. Again, note the amazing accent work!
-Some of the slides are not entirely visible in the video, but I have to say, I'm pretty proud of the whole motiff. It was basically a loading screen with some tips of being good to your game consoles. And boy oh boy did I have fun shooting pictures in all kinds of wackadoodle poses with game consoles. Amongst them: Waking up in bed with my GameCube and an unopened condom wrapper, being run over by an Xbox, and coming into a run with a R.O.B. robot that had hung itself with a letter reading: "See You In Hell."
Special thanks again for everyone who helped make that show possible, Rob Morrison, Dan Fairall, Pat Baer, Anthony King, and especially my brother Mo for doing the recording and eventually importing onto YouTube. And thanks to everyone who supported it when it went up. Special thanks to Robert Astley from A Life Well Wasted for lighting the fire under my butt and getting me to finally get this on my blog.
Seeing this show again makes me want to put together something else, something new. During production of Multiplayer I got so busy I mostly stopped playing games, and that's when I got the idea to go Paused. Maybe posting this video is completing the circle of creativity, and starting tomorrow I'll be in the market for my next big project.
-Matt











